Shotgun Knight
I always wanted to make one of those roguelike shooters. Also wanted to see if I can put together something that makes sense with free assets. By no means this is a full game, maybe a proof of concept for something in the future?
After a month or so, Shotgun Knight was born! I had a lot of fun coding this and I hope you enjoy playing it! Suggestions are welcome (just leave a comment). You can also tip me to encourage me to add more stuff and make more games.
Controls:
WASD - move
Mouse - aim and shoot
ESC/P - pause
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.1 out of 5 stars (10 total ratings) |
Author | JakubLovesHorror |
Genre | Shooter, Action, Role Playing |
Made with | Godot |
Tags | Roguelike |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Two new small featuresJun 13, 2023
- Another small updateJun 07, 2023
- Small updateJun 05, 2023
- It's alive!Jun 04, 2023
Comments
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Simple mechanics but very fun! I love the sound design (although the bomb sound effect seems to be much louder compared to other sounds, even with SFX volume lowered). Great work!
Thanks for the feedback!
Quick question - where'd you find the music for this? It's the same as in the demo of shogun showdown, extreme banger music, but like... where is it from?
Hey! This is the music pack: https://xdeviruchi.itch.io/8-bit-fantasy-adventure-music-pack
Thanks!
Excellent game, very well made!
Nice game
Thanks!
Nice, it's fun ... :)
Thank You!
This plays really well, very good for a first attemp! The variation is a bit low still, but you've nailed the gameplay and mechanics. I would consider locking the cursor to the game screen btw. Happened to me once that my cursor ventured outside, killiing me
Oh, and with many rogue shooters you can actually choose between certain powerups, which I like. Matter of personal preference of course.
Thanks so much! I wanted to have a solid base since it’s pretty easy to spend endless hours adding content ;)
I have a few ideas to make the gameplay a bit more interesting, hopefully I have time to implement them in the next few weeks.
I liked the game and thought that gaining bonus stats when picking up potions at full health was neat. At 254 kills and ~5:30 seconds enemies stopped spawning: is this intentional?
Hey! I’ve gotten another report of this happening at the 6 minute mark, need to debug and fix! Thank You for the feedback!
Same after 701 kills and about 12min
Alright! Back to debugging :D
It's pretty fun, my main complaint is that I have zero clue what the stats do and half the time the "[stat] up" text goes away so quickly I can't tell what I actually gained
Thank you for the feedback!
gets a bit boring after a couple of minutes, but i enjoyed playing it!
Thanks for the feedback!